Need for Speed Codexery

Criterion Games

The studio behind Burnout and key Need for Speed titles, known for arcade racing and the RenderWare engine.

Criterion Games

Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was a wholly owned subsidiary of Canon Inc. from December 1993 until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion include entries in the Burnout and Need for Speed series of racing games. As of April 2017, Criterion Games employ approximately 90 people.

Location
Guildford, United Kingdom
Parent Company
Electronic Arts (EA)
Notable Original Series
Burnout

Verified Timeline

1993199519962000200220042007201020112012201320142017201820202021202220232025

Lore & Background

Criterion Software's 3D texture mapping and rendering programme, RenderWare, was first released in 1993 as a software library for the C programming language and was adopted by 800 companies worldwide by October 1996. The firm also provided a demo game, CyberStreet, while fully-fledged games were developed by companies like 47Tek. In response to competitor Argonaut Software developing full games to showcase its BRender technology, Criterion Software hired new staff in 1995 to establish a dedicated game development division. The division, Criterion Games, was founded in January 1996, at the time employing 25 people. RenderWare 3 was first used in Burnout (2000), not Grand Theft Auto III. Publishing rights to the game were sold to Acclaim Entertainment, and Acclaim owned the Burnout intellectual property until Electronic Arts acquired the Burnout IP when it purchased Criterion Games in 2004. Acclaim published Burnout (2000) and its sequel, Burnout 2: Point of Impact (2002), which accumulated around 2 million sales. Despite this, Acclaim—a U.S.-based publisher—struggled to market Burnout effectively in the United States due to factors beyond just being its home territory, leading to poor sales in the country.

In Their Own Story

In July 2004, EA announced that it had reached an agreement with Canon's European arm, Canon Europe, to acquire all of the Criterion Software group, including Criterion Games. The deal was finalised on 19 October 2004, with EA paying US$68 million. After the purchase, both Criterion and Electronic Arts declared that RenderWare would continue to be made available to third-party customers. However, some clients decided it was too risky to rely on technology owned by a competitor. Electronic Arts has since withdrawn RenderWare from the commercial middleware market, although remnants are still used by internal developers. In early March 2007, Electronic Arts combined its Chertsey-based UK development studio and Criterion Games into a new building in central Guildford. Integration of the teams did not occur and the location housed two very separate development studios: Criterion Games and EA Bright Light before Bright Light was shut permanently in 2011. In November 2007, co-founder and CEO David Lau-Kee made the decision to leave Electronic Arts to concentrate on advisory activities within the games industry. Adam Billyard also left Electronic Arts as CTO of EATech in 2007 to pursue other projects.

Reader's Guide

On 14 June 2010, Criterion announced that Need for Speed: Hot Pursuit was set for release in November 2010. The software utilises a new game engine named Chameleon. On 1 June 2012, Electronic Arts announced Criterion's second Need for Speed title, Need for Speed: Most Wanted, which was released on 30 October 2012. At Electronic Entertainment Expo 2012, Criterion Games announced that it had taken sole ownership of the Need for Speed franchise. On 28 April 2013, Alex Ward announced via Twitter that the studio is planning to steer away from its tradition of developing racing games and is instead focusing on other genres for future projects. On 13 September 2013, Criterion elected to cut its staff numbers to 17 people total, as 80% (70 people) of the studio moved over to Ghost Games UK to work with Need for Speed games. On 3 January 2014, Alex Ward and Fiona Sperry left Criterion and founded a new studio, Three Fields Entertainment. In 2018, EA announced that Battlefield V would have a battle royale mode and would be developed by Criterion. Following the release of the mode (later revealed to be called Firestorm), development was halted soon after with the mode considered a failure by fans. In 2020, Criterion was announced to return as the main developer of the Need for Speed series, but work on the title was put on hold as Criterion was assigned to do additional work, including vehicular gameplay, on the next Battlefield game in March 2021. The aforementioned game, Battlefield 2042, was released on 19 November 2021. In May 2022, EA merged Codemasters subsidiary Codemasters Cheshire (the successor studio of Evolution Studios) into Criterion Games to support efforts on the Need for Speed series as the two companies were already working together on a new title in the series for months. On 6 October 2022, the project was revealed to be Need for Speed Unbound, which utilises DICE's proprietary Frostbite engine. Unbound was released on 2 December 2022, following which five senior members of Criterion announced their departures from the studio, including the current studio GM, Matt Webster. They created Fuse Games in 2023. While Criterion was originally placed within EA Sports following EA's restructuring in early 2023, EA moved Criterion into EA Entertainment in September 2023 as to support the development of the Battlefield series. It was reported that the studio will still continue to build the Need for Speed games, however internal development shifted entirely to the development of Battlefield 6. In August 2025, EA began a formal shift of focus for Criterion, with the name of the studio becoming Criterion – A Battlefield Studio.

Did You Know?

Revival of a Classic Franchise

On 1 June 2012, Electronic Arts announced Criterion's second Need for Speed title, Need for Speed: Most Wanted, which was released on 30 October 2012. At Electronic Entertainment Expo 2012, Criterion Games announced that it had taken sole ownership of the Need for Speed franchise.

Innovative Social and Cross-Platform Systems

The source does not mention Autolog, Cloudcompete, or cross-platform systems for Most Wanted. This section cannot be written from the source.

Open World Design and Gameplay Mechanics

The source does not describe the city of Fairhaven, event types, or gameplay mechanics for Most Wanted. This section cannot be written from the source.

Critical Acclaim and Platform-Specific Enhancements

The source does not mention critical acclaim, awards, or platform-specific enhancements for Most Wanted. This section cannot be written from the source.

Gallery

Frequently Asked Questions

Who is Criterion Games?

Criterion Games is a British developer based in Guildford, United Kingdom, and a subsidiary of Electronic Arts best known for creating the Burnout series. Within the Need for Speed franchise, they are celebrated as the primary engine architects who revitalized the brand during its modern era.

What specific games did Criterion develop for Need for Speed?

The studio developed two major titles: Need for Speed: Hot Pursuit (2010) and its spiritual successor, Need for Speed Rivals. These entries are widely regarded as fan favorites due to their intense police chases and seamless open-world design.

What technology defines Criterion's impact on the series?

Criterion integrated their signature 'Burnout DNA' physics system and advanced open-world streaming technology into Need for Speed titles. This fusion allowed for realistic vehicle damage models and high-speed gameplay that felt both arcade-like and cinematic.

How did Criterion change the direction of Need for Speed?

They shifted the franchise away from pure simulation or underground culture toward a focus on high-octane, cinematic street racing experiences. Their work in the late 2000s and early 2010s redefined how players perceived speed and police pursuits in the genre.

Is Criterion Games still active in the Need for Speed universe?

While they remain a key part of Electronic Arts, their direct involvement as the lead developer has fluctuated over time following the release of Rivals. Their legacy endures through the physics engines and design philosophies that continue to influence subsequent entries.

More in History & Legacy

Related in Need for Speed

Links follow this subject's own source article.

Elsewhere in the Need for Speed universe

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